@book{gameDesignWorkshop,
  title = {Game Design Workshop: A Playcentric Approach to Creating Innovative Games},
  author = {Tracy AFullerton},
  year = {2008},
  number = {ISBN: 0240809742},
  publisher = {CRC Press},
  edition = {Second edition},
}

@book{renderBook,
title = {Real-Time Rendering},
author = "Tomas AAkenine-Moller AND Eric Haines AND Naty Hoffman",
year = {2008},
number = {1568814240},
edition = {Third edition},
publisher = {A K Peters/CRC Press}
}


@book{topDownloadAppStore,
    author  = {Tom APhilips},
    title   = "After five years, Apple reveals the all-time best-selling iOS games",
    year    = "2013",
    journal = "http://www.eurogamer.net/articles/2013-07-09-after-five-years-apple-reveals-the-all-time-best-selling-ios-games",
}


@ONLINE{1topDownloadAppStore,
author = "Tom Philips",
title = {This is a test entry of type {@ONLINE}},
month = jun,
year = {2009},
url = {http://www.test.org/doe/},
}

@online{zeldaWindWaker,
Author = {ACanadianonlinegamers.com},
   Lastchecked = {13.12.2013},
   Urldate = {2013-11-7},
   Title = {Zelda: The Wind Waker},
   Url = {http://canadianonlinegamers.com/wp-content/uploads/2013/09/Wind-Waker-HD-pic-1.jpg}
}

@article{impactTutorials,
    author  = "Erik AAndersen AND Eleanor O'Rourke AND Yun-En Liu AND Richard Snider AND Jeff Lowdermilk AND David Truong AND Seth Cooper AND Zoran Popovic",
    title   = "The Impact of Tutorials on Games of Varying Complexity",
    year    = "2012",
    journal = "CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems",
    pages   = "59--68"
}

@article{learningByDesign,
    author  = "James Paul AGee",
    title   = "Learning by design: Games as learning machines",
    year    = "2004",
    journal = "Interactive Educational Multimedia",
    number  = "8",
    pages   = "15--23"
}

@online{Zelda1,
Author = {AZeldauniverse.net},
   Lastchecked = {13.12.2013},
   Urldate = {2011-12-10},
   Title = {The Biggest Problem with Skyward Sword},
   Url = {http://www.zeldauniverse.net/forums/gamecube-wii-and-wii-u-zelda/137494-the-biggest-problem-with-skyward-sword.html}
}

@online{Zelda2,
Author = {AGamefaqs.com},
   Lastchecked = {13.12.2013},
   Urldate = {2011-1-12},
   Title = {There's still too much hand holding},
   Url = {http://www.gamefaqs.com/boards/960633-/61213217}
}

@online{Zelda3,
Author = {AGengame.net},
   Lastchecked = {13.12.2013},
   Urldate = {2013-26-1},
   Title = {Zelda Wii U: Non-Linearity is More Than Just Dungeon Order, Has to be the Heart and Soul of the Game}}
}

@online{DiegeticGame,
Author = {ADevmag.org.za},
   Lastchecked = {13.12.2013},
   Urldate = {2011-2-2},
   Title = {Video game user interface design: Diegesis theory},
   Url = {http://devmag.org.za/2011/02/02/video-game-user-interface-design-diegesis-theory/}
}

@online{DemonsSouls,
Author = {AGameinformer.com},
   Lastchecked = {13.12.2013},
   Urldate = {2009-5-11},
   Title = {Demon's Souls Director Discusses Difficulty, Sequels, And More},
   Url = {http://www.gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-demon-s-souls-director-discusses-difficulty-sequels-and-more.aspx}
}

@online{DemonsSoulsWiki,
Author = {ADemonssouls.wikidot.com/},
   Lastchecked = {13.12.2013},
   Urldate = {2013-8-1},
   Title = {Demon's Souls for PlayStation 3 - Demon's Souls English Wiki},
   Url = {http://demonssouls.wikidot.com/}
}

@online{superGuide,
Author = {AMario Wiki},
   Lastchecked = {13.12.2013},
   Urldate = {2013-11-7},
   Title = {Super Guide},
   Url = {http://www.mariowiki.com/Super_Guide}
}

@online{marioGalaxy,
Author = {ADestructoid.com},
   Lastchecked = {13.12.2013},
   Urldate = {2013-11-7},
   Title = {Super Mario Galaxy 2},
   Url = {http://bulk2.destructoid.com/ul/171629-header.jpg}
}

@online{machinarium,
Author = {APhotobucket.com},
   Lastchecked = {13.12.2013},
   Urldate = {2013-11-7},
   Title = {Machinarium},
   Url = {http://i957.photobucket.com/albums/ae57/morpheustek/3-ValleyTrench.jpg}
}

@online{bioshock,
Author = {AIGN.com},
   Lastchecked = {13.12.2013},
   Urldate = {2013-11-7},
   Title = {BioShock},
   Url = {http://guidesmedia.ign.com/guides/14240341/images/590/bioshock2_b09_256.jpg}
}

@online{levelDesignJamie,
Author = {AJamie Madigan},
   Lastchecked = {13.12.2013},
   Urldate = {2013-27-9},
   Title = {Why Do Color Coded Clues in Level Design Work?},
   Url = {http://www.psychologyofgames.com/2013/09/why-do-color-coded-clues-in-level-design-work/}
}

@online{levelDesignJamie,
Author = {AJamie Madigan},
   Lastchecked = {13.12.2013},
   Urldate = {2013-27-9},
   Title = {Why Do Color Coded Clues in Level Design Work?},
   Url = {http://auntiepixelante.com/?p=465}
}